/**
 * 
 */
package com.gametime.model;

/**
 * @author dave
 *
 */
public class SkillSet {
	
	public SkillSet(AttributeSet attrib)
	{
		
	}

	private int post;
	private int perimeter;
	private int longRange;
	private int drive;
	private int blocks;
	private int steals;
	private int teamDefense;
	private int individualDefense;
	private int athlete;
	private int clutch;
	private int consistency;
	private int aggresion;
	private int teamWork;
	/**
	 * @return the post
	 */
	public int getPost() {
		return post;
	}
	/**
	 * @return the perimeter
	 */
	public int getPerimeter() {
		return perimeter;
	}
	/**
	 * @return the longRange
	 */
	public int getLongRange() {
		return longRange;
	}
	/**
	 * @return the drive
	 */
	public int getDrive() {
		return drive;
	}
	/**
	 * @return the blocks
	 */
	public int getBlocks() {
		return blocks;
	}
	/**
	 * @return the steals
	 */
	public int getSteals() {
		return steals;
	}
	/**
	 * @return the teamDefense
	 */
	public int getTeamDefense() {
		return teamDefense;
	}
	/**
	 * @return the individualDefense
	 */
	public int getIndividualDefense() {
		return individualDefense;
	}
	/**
	 * @return the athlete
	 */
	public int getAthlete() {
		return athlete;
	}
	/**
	 * @return the clutch
	 */
	public int getClutch() {
		return clutch;
	}
	/**
	 * @return the consistent
	 */
	public int getConsistency() {
		return consistency;
	}
	/**
	 * @return the aggresive
	 */
	public int getAggression() {
		return aggresion;
	}
	/**
	 * @return the teamWork
	 */
	public int getTeamWork() {
		return teamWork;
	}
	

}
